Overview
Wargrum is a browser-based trading card game where the cards you open and win are yours to keep, trade, or sell1. You sign up with an email address, pick one of two factions, and get a free 60-card deck2. Getting started needs no crypto wallet and no recovery phrase1.
Each card is an NFT, a digital item whose ownership is recorded on Cardano rather than in a company database, and packs can also be bought on a Solana rail that mints the same cards on Solana instead1. Cards bought by card payment land in a managed wallet opened by minting partners NMKR on Cardano and Crossmint on Solana, and can be moved to a wallet the player controls2. Wargrum is published by Superviolet LLC, a Wyoming company2, and a funding proposal filed with Project Catalyst names Jason "Crypto Crow" Appleton as project lead3.
Key Features
- Play without setting up a wallet. Signing in uses a one-time code emailed to the player, and a free 60-card starter deck with a Commander comes with the account1.
- A marketplace that lives inside the game. The Grand Bazaar handles booster packs, single cards, and forged gear without leaving the client1, and it trades in gold won from matches as well as money1.
- Pack openings you can check yourself. Wargrum publishes a cryptographic fingerprint of the shuffle before payment, and an open verifier lets anyone confirm afterwards that the cards dealt match it2.
- Merge two cards into permanent gear. The gear forge combines a pair of cards into a weapon, armour, or ability attached to a Commander, and the result trades like any other card1.
- Fixed print runs and published odds. Each rarity tier has a fixed print run that stops once its pool runs dry4, and the odds of pulling each rarity from a sealed pack are published1.
What to Expect
The marketing site pitches the setting before the mechanics: an artificial intelligence called G.R.U.M. was built to ration a dying planet's resources, decided it was the best steward of them, and began reanimating the dead as labour1.
The client runs in a browser tab, so there is nothing to download and no launcher1. You pick a side. The Reborn are the machine's reanimated legions and grind their way through a match, while the Survivors are the last free peoples and hit fast1. Decks hold 60 cards led by a Commander, who is on the field from the first turn rather than saved for the end1.
The Grand Bazaar is browsable without an account, and signing in is only needed to buy4. Each listing shows the card's type, rarity, and market value4. A sealed pack holds ten cards, minted to the buyer as it is opened5. A 6% royalty is written into each card's data and paid on resale1.
The terms state what a buyer gets. A card stays with its owner whether or not they keep a Wargrum account, and whether or not Wargrum continues to exist; the licence covers the token and the right to display its artwork, not the copyright in it2. A four-phase plan called the Campaign Ahead marks the browser client, ranked matches, the Grand Bazaar, and the gear forge as deployed1.
