Overview
Infinity Rising is an open-world online game that lets players explore, gather, build, and trade across a nation in the sky called Cornucopias, the broken Earth below it, and the worlds beyond1. That sky nation is laid out as twelve themed zones of three floating domes each2. You can keep things quiet and decorate an apartment in the hub city, or head out across large maps to hunt, fish, mine, scout land, race, and fight off threats leaking in from other universes1. What you buy or earn stays with you: items are issued as tokens held in a player's own wallet rather than only inside a game account3.
The game was called Cornucopias until October 2025, when it was rebranded as Infinity Rising, keeping the same team, world, and player progress; Cornucopias carried on inside the story as the nation in the sky4. Its ecosystem token, RISE, replaced the earlier COPI token and exists both as a Cardano native token and on Base. RISE pays for items in the in-game store and can be staked for rewards5. Infinity Rising is in early access pre-alpha, played through a Windows launcher3.
Key Features
- Assets a player holds, not the game account. Land, custom domes, ships, weapons, packs, and apparel are issued as tokens in the player's own wallet, and the game reads that wallet to work out who owns what3.
- Game downloads delivered by other players. The launcher pulls the game in small encrypted chunks from a network of player-run file nodes instead of one central server. Running a node needs a licence, and operators earn RISE for uptime and delivery performance6.
- One token across store, votes, and staking. RISE buys items in the Infinity Rising store and carries weight in the project's advisory governance polls. It can also be staked in a RISE pool or a liquidity-provider pool, which accepts the LP tokens a holder receives for supplying RISE to a trading pair, with a reward multiplier that climbs each consecutive week5.
- Access tied to ownership. Early access opens to anyone holding a qualifying asset: land, a dome, a vehicle, a pack, a weapon, or a file node access key3. Players without one can join a public waiting list for an access code7.
- Asset sales that fund tree planting. The ADA raised by three tree-themed asset mints, plus the secondary-market royalties on them, is donated to Veritree, an organization that verifies tree-planting projects8.
What to Expect
Getting in runs through the website rather than a storefront. You create a player account, link a wallet holding a qualifying asset, and wait for the account roles to refresh. A launcher download button then appears in the site header3. It runs on Windows, and the early access page lists the hardware needed first7.
Outside the game client, the site is where the economy sits: a store selling in-game assets, an asset browser that sorts them into apparel, housing, land, packs, ships, and weapons, race leaderboards, and a public pools dashboard1. Deeper documentation lives in a separate Rise Wiki, covering the file node system, the project's Cardano stake pools, and game release notes9. Store pages on Steam and Epic Games are open for wishlisting1.
The team page names four founders and three advisors, among them Eric Peterson, a co-founder of Star Citizen at Cloud Imperium Games10. Setup help runs mostly through Discord, which the how-to-play page points players toward when something breaks3. Expect a game still being built in the open: releases arrive in stages, and the studio asks early access players for feedback on each one1.
